Work & Background

I’m a design-adjacent software engineer with over a decade of experience delivering complex projects for clients and startups internationally. In my work, I seek out teams that promote design excellence without sacrificing accessibility or performance, that encourage experimentation and learning, that balance an excitingly fast release schedule with long-term maintainability, and that value responsible internet stewardship.

After a stint as the Director of Digital Development at the Eames Institute, I’m now taking a bit of a break to focus on my health and family. I’m taking on selected projects where possible, so don’t hesitate to reach out if you’d like to discuss an opportunity to work or learn together. Read on for more about my work and background.

Past work history

From May 2022 until August 2023, I was on the Engineering team at the online education platform SuperHi. As a Senior Software Engineer at SuperHi, I was involved in every aspect of engineering including scaffolding, information architecture, research, technical design, and DevOps for our small, nimble team. I worked with TypeScript and React to build component packages used across multiple Next.js web apps in close collaboration with product design, established the front end architecture for our new apps, and refined the authentication flow for two web3 apps. As part of my day-to-day engineering work, I mentored others on front end best practices, and I created a new scalable accessibility auditing methodology to monitor the WCAG compliance of all SuperHi properties.

I was asked to be the Engineering Manager at SuperHi in early 2023 and started the role in May. As Engineering Manager, my goals were to foster a trusting and no-ego team as well as ensure that all of our code was deployed to or exceeding spec, by or before the deadline, and that we had a laugh while doing it. I ran weekly 1:1s and Scrum-like meetings for remote teammates across three time zones, and I guided design and strategy conversations with a broad understanding of the technical opportunities and constraints as well as how these interacted with our CX goals. I created and refined our organizational processes with an emphasis on sustainability, accountability, communication, and empathy. As part of this effort, I was responsible for documentation maintenance and invented best practices for knowledge transfer, semi-automated task management and cycle planning, code reviews, and roadmapping. Alongside these management responsibilities, I continued with my Senior Software Engineer responsibilities as described above.

Before my time at SuperHi, I was an independent web developer working remotely with international clientele of museums, architects, and other cultural sector orgs on a long-term basis, almost entirely on full-stack builds, sometimes multilingual, often as the sole developer. From 2013 to 2019, most of my projects were undertaken collaboratively with my partner Sam Baldwin as SB-PH. I also worked with several renowned designers and studios including Sara De Bondt studio and John Morgan studio. I built a reputation as a receptive, visually sensitive developer that balances schedule and budget with client’s design ambitions, desired functionality, and the web platform’s strengths. My clients included Alison Jacques gallery, Casper Mueller Kneer Architects, the Asia Art Archive, the Architectural Association School of Architecture, Det Jyske Kunstakademi, Jock Kinneir Library, and Penguin Random House.

Further background

I grew up in California and completed my undergrad degree at Colby College, a liberal arts school in central Maine. At Colby, I majored in fine art and was introduced to computer programming, amongst other subjects. I made my first personal site and started making sites for friends and acquaintances. In 2010, I moved from San Francisco to London to pursue a postgrad in fine art at Central Saint Martins. At the end of this stint some of my work was shortlisted for an award and exhibited in the new-at-the-time Lethaby Gallery. I was fortunate to sell a few pieces. After this experience I was in search of something a little more practical, and for about a year and a half I worked with the world’s first peer-to-peer car sharing startup.

After the p2p startup folded in 2013, I started working as an independent web developer in collaboration with designer Sam Baldwin under our initials SB-PH. Alongside this, between February 2017 and April 2019 I managed Occasional Papers, an independent publisher of excellent books on the histories of architecture, art, design, film and literature. In late 2019, Sam took on a full-time position at Notion and I began collaborating more heavily with other designers before eventually moving away from my independent practice.

When I’m not spending time with my lovely kids and Sam, I like to cook, draw, read, repair, and sing in groups. Dig through the index for more on that and many other topics, or send me an email.